Proj4js Proj4js This implementation assumes a Spherical Earth. The (commented) code Index Everything Classes Functions Properties | Function Index $#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
B |
| bind proj4js-combined.js proj4js.js
C |
| checkCodeLoaded, Proj4js.Proj proj4js-combined.js proj4js.js
| checkDefsLoaded, Proj4js.Proj proj4js-combined.js proj4js.js
| checkReadyState proj4js-combined.js proj4js.js
| Class proj4js-combined.js proj4js.js
D |
| defsFailed, Proj4js.Proj proj4js-combined.js proj4js.js
| defsLoaded, Proj4js.Proj proj4js-combined.js proj4js.js
| deriveConstants, Proj4js.Proj proj4js-combined.js proj4js.js
E |
| extend proj4js-combined.js proj4js.js
G |
| getScriptLocation proj4js-combined.js proj4js.js
I |
| initialize, Proj4js.Proj proj4js-combined.js proj4js.js
| initTransforms, Proj4js.Proj proj4js-combined.js proj4js.js
L |
| loadFromService, Proj4js.Proj proj4js-combined.js proj4js.js
| loadProjCode, Proj4js.Proj proj4js-combined.js proj4js.js
| loadProjCodeSuccess, Proj4js.Proj proj4js-combined.js proj4js.js
| loadProjDefinition, Proj4js.Proj proj4js-combined.js proj4js.js
| loadScript proj4js-combined.js proj4js.js
P |
| parseDefs, Proj4js.Proj proj4js-combined.js proj4js.js
| Point, Proj4js. Proj. Proj4js proj4js-combined.js proj4js.js
R |
| reportError, Proj4js proj4js-combined.js proj4js.js
T |
| transform(source,dest,point), Proj4js proj4js-combined.js proj4js.js
> bind: function( | func,
> | object | )
> Bind a function to an object.
> checkCodeLoaded: function( | projName | )
> This is the loadCheck method to see if the projection code is loaded
> checkDefsLoaded: function()
> This is the loadCheck method to see if the def object exists
> checkReadyState: function()
> IE workaround since there is no onerror handler.
> Class: function()
> Base class used to construct all other classes.
> defsFailed: function()
> Report an error in loading the defs file, but continue on using WGS84
> defsLoaded: function()
> Continues the Proj object initilization once the def file is loaded
> deriveConstants: function()
> Sets several derived constant values and initialization of datum and ellipse parameters.
> extend: function( | destination,
> | source | )
> Copy all properties of a source object to a destination object.
> getScriptLocation: function ()
> Return the path to this script.
> initialize: function( | srsCode | )
> Constructor for Proj4js.Proj objects
> initTransforms: function()
> Finalize the initialization of the Proj object
> loadFromService: function()
> Creates the REST URL for loading the definition from a web service and loads it.
> loadProjCode: function( | projName | )
> Loads projection class code dynamically if required.
> loadProjCodeSuccess: function( | projName | )
> Loads any proj dependencies or continue on to final initialization.
> loadProjDefinition: function()
> Loads the coordinate system initialization string if required.
> loadScript: function( | url,
> | onload,
> | onfail,
> | loadCheck | )
> Load a JS file from a URL into a script tag in the page.
> parseDefs: function()
> Parses the PROJ.4 initialization string and sets the associated properties.
> reportError: function( | msg | )
> An internal method to report errors back to user.
> transform: function( | source,
> | dest,
> | point | )
Transform a point coordinate from one map projection to another.